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Tuesday 14 October 2014

3d Animation Project: Textures

This is the texture I made for my earth object:

Edited the lower layer with the Liquify filter:


Forgot to document the whole process so quickly recreated the technique. Started by making a Linear Gradient. Then went to Filter > Distort > Polar Coordinates and used 'Polar to Rectangular'. Then duplicated the layer and rotated it 90 degrees. Then set the blending mode to 'pin light'. 




This is the texture I made for the walls inside the space condo:


Started by filling the background in grey:

Added an inner glow, with a Rounded Steps contour. 

Duplicated the layer, resized it, and changed the contour to Sawtooth. 

Finished texture: 

Added to animation:










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