This is the texture I made for my earth object:
Edited the lower layer with the Liquify filter:
Forgot to document the whole process so quickly recreated the technique. Started by making a Linear Gradient. Then went to Filter > Distort > Polar Coordinates and used 'Polar to Rectangular'. Then duplicated the layer and rotated it 90 degrees. Then set the blending mode to 'pin light'.
This is the texture I made for the walls inside the space condo:
Started by filling the background in grey:
Added an inner glow, with a Rounded Steps contour.
Duplicated the layer, resized it, and changed the contour to Sawtooth.
Finished texture:
Added to animation:
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